Technical Artist- C++, Unreal, VR/AR, Houdini- London

Technical Artist- C++, Unreal, VR/AR, Houdini- London

  • Location

    City of London, London

  • Sector:


  • Job type:


  • Salary:

    £32000 - £36000 per annum

  • Contact:

    Ashton Akar

  • Email:


  • Job ref:


  • Published:

    6 months ago

  • Expiry date:


Technical Artist- Virtual Studio, Unreal- London

Technical Artist- Virtual Studio, Unreal- London

A leading UK broadcast graphics company offering an array of creative services across live Sport, Entertainment, News and Events. They specialise in creating content for on-screen graphics, augmented and virtual studios. We are seeking a new Technical Artist to join there team with an immediate start.
Working in the virtual studio team, you will work on live daily news and entertainment shows, designing a range of graphical content such as information graphics and vibrant and fun animations for both in-screen and on-screen.

  • Work under guidance with the creative team to create Augmented and Virtual Reality 3D graphics using real-time graphics software for TV on-air productions.
  • Work on all aspects of the production from concept prototyping to 3D modeling, texturing, lighting and animation to a high level.
  • Pick up new skills with an eagerness to learn new software and bespoke systems, training will be provided.
  • Troubleshoot technical and graphical issues.
  • Responsible for prioritizing tasks and using your own initiative to meet deadlines.
  • Maintaining awareness of technical developments in the industry and seek to continually improve personal skills and techniques.

You will have the majority of these skills (with ability to demonstrate)

  • Strong knowledge of 3D modeling and animation in Maya, 3Ds Max, ZBrush
  • Strong knowledge of Photoshop, texturing and material authoring including PBR.
  • Strong knowledge of creating shaders, particles and other visual effects in Unreal engine 4.
  • Experience using blueprints with Unreal engine 4 is required.
  • Great eye for composition, lighting and a high level of attention to details while adhering to deadlines.
  • Some experience with programming (C#, C++, Java) or scripting is preferred.
  • Must be flexible and able to adapt to project requirements.
  • A passion for AR / VR and a commitment to personal development.
  • Portfolio of work to demonstrate experience and ability.

Your portfolio MUST show good art foundations and assets creation skills that are demonstrable in Maya / 3DS Max or in a real-time engine such as Unreal,Unity, etc. You must also be fast learning, hands-on and very proactive - this position is not for deep thinkers, we need innovators
In addition, anything that can show off your skills working with real-time applications / personal projects would be a plus.

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